
Nadarius Chrome
Celestial Horizon Corp.
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Posted - 2009.06.25 05:06:00 -
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Originally by: Ephemeron Fleet tempest idea: make it a dedicated sniper ship, by adding a 50% damage bonus with with 50% slower rate of fire. So dps is kept same. Then at least we'll have 1 real alpha strike ship in game.
Maths fail. 100% damage bonus, 50% cut in ROF.
Originally by: Opan santel and btw, why is the nightmare the only faction battleship (Sansha's) that recieved the 100% damage bonus in the first place, give it 25% add some tracking and ROF and voila its in line with the other faction ships, lol! its pathetic the way the others perform next to the nightmare, or am i missing an point here that i overlooked?
It only has 4 turrets, like a Marauder. This was changed a while back. Essentially, it has 8 turrets without a damage bonus, plus some utility highslots.
Originally by: Malena Panic My suggestion is more conceptual than specific: Rather than redress the split weapons systems, it would be nice if these remained as a characteristic feature of 'hybrid' pirate ship designs. Instead, let's recognize that faction ships will draw a lot of attention in PvP, and instead alter their bonuses to tanking and survivability.
In addition to near-HAC resists, some faction vessels can be given race-specific defensive bonuses, such as sig-reduction bonuses for Angel ships or additional passive resist bonuses for Sanshas.
This would improve the viability of these classic ships as well as create additional interesting tactical dilemmas.
Ugh, resist bonuses are FAR better than a sig reduction bonus in most cases. Resist bonuses improve local tank, buffer tank, remote support tank etc, all applicable in small and large engagement. Sig reduction is extremely situational and mostly pointless for the bigger ships, and completely worthless in fleet engagements.
The Machariel is my favourite ship, and I'd like to see it get an extra turret slot. However, it already doesn't have the most generous PG if you try to armor tank it, even though with that many lows and armor tank is not unreasonable. Minmatar ships in general bug me as they always seem to have ambivalent shield/armor stats. Surely if you want a ship to utilise a particular tank, that's where you want most of the points to sit. The Machariel's bonuses are all projectile-oriented, so this ship is meant to be turret gank. I wouldn't mind to see it get some of the speed back that it lost in the last nerf, but if it were given something else that wouldn't necessarily be bad. Maybe a MWD or AB cycle time increase? Back to the Minmatar tank-ambiguity for a minute though, comparing a Tempest, Raven and Armageddon:
Shield Tempest: 6954 Raven: 7500 Armageddon: 6211
Armor Tempest: 6,211 Raven: 6641 Armageddon: 7500
Total Tempest: 13165 Raven: 14141 Armageddon: 13711
Tempest has worse shield than a raven, worse armor than a raven and an armageddon, and the worst total tank (not counting structure) of all 3.
I guess with 2 armor races (Amarr and Gallente) and one purely shield race (Caldari) it isn't in theory that weird to have a race that can go either way (where is backdoor bandit these days anyway?!?) but in practice, instead of versatility, it creates weakness much like the split weapon systems.
Whoa. I hadn't really intended to cross over to normal battleships. But this still applies to pirate BSs too.
Shield Vindicator: 8695 Rattlesnake: 12750 (wow) Machariel: 9735 Nightmare: 9298
Armor Vindicator: 9,298 Rattlesnake: 9,298 Machariel: 8,695 Nightmare: 8,695
Total Vindicator: 17993 Rattlesnake: 22048 Machariel: 18430 Nightmare: 17993
None of the ships show any particular affinity for armor over shield except the Rattlesnake which has a huge native pile of shield. Some dev's pet project?
All in all I think the diversity which was designed into these ships with the best intentions hasn't always worked out too well. Many inventive bonuses are just straight out not as good as others, leading to "better" and "worse" ships when they were just meant to be different. |